#pragma once
#include "PlaneShotStrategy.h"

class PlaneShot_2 : public PlaneShotStrategy
{
public:
	PlaneShot_2(void);
	~PlaneShot_2(void);

	CREATE_FUNC(PlaneShot_2);

	virtual void onEnter();

	virtual void onExit();

	virtual void shoot(float dt);

	float _currentTime;
	float _currentTimeWave;
	int _numShoot;
};

